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February 15th 2023, 07:50 PM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Well, this is interesting. A brief glance at dresize reveals that the SDL_Renderer "software" backend produces results that are consistent with your output. Running it with the OpenGL 2.1 backend on the other hand looks very different for me, which is troubling as the OpenGL backend is what I assumed you would be using, as it should be the default output mode in Beuc's last release of 109.6 from 2019 if not run with the -S flag. Are you able to figure out which backend you were using? Starting in debug mode and then searching for "dinkgl" or "graphics mode" in the debug.txt file should indicate what's in use.