Reply to Re: 0.5 preview
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Btw, yeoldetoast, a couple of months ago, I did some sprite resize render comparisons between various Dink engines, and found out that FreeDink is off by a couple pixels when rendering resized sprites, probably due to some rounding errors or something.
I finally remembered to upload my research results, and now they're on TDN here: https://www.dinknetwork.com/file/dink_engine_sprite_rendering_resize_tests/
When you have time, have a look at the pdf and comparison images to see what I mean, and maybe add the sprite resize thing to your list of fixes
There's also a sprite render test dmod included that you can use to see if the game is rendering resizes correctly, or rather, faithfully to Dink V1.08
(Edit: The dmod works by having some rectangular test sprites resized and/or trimmed on each screen, and having some pixel guides embedded in the tile sheets, that show you where the sprite edges should be.)
I finally remembered to upload my research results, and now they're on TDN here: https://www.dinknetwork.com/file/dink_engine_sprite_rendering_resize_tests/
When you have time, have a look at the pdf and comparison images to see what I mean, and maybe add the sprite resize thing to your list of fixes
There's also a sprite render test dmod included that you can use to see if the game is rendering resizes correctly, or rather, faithfully to Dink V1.08
(Edit: The dmod works by having some rectangular test sprites resized and/or trimmed on each screen, and having some pixel guides embedded in the tile sheets, that show you where the sprite edges should be.)