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Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)

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December 20th 2022, 06:14 PM
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drone1400
Peasant He/Him Romania
C# nerd 
Hey RW, I'm dropping by to say that I am an absolute dumbass and didn't realize your git had the SDL static library files too. Yesterday, I was messing with building WDEP2 and wanted to static link SDL2. I thought I had to build it myself, and having never done such a thing before, I spent a few hours fumbling about and failing - It would build fine, but when I tried to use the static lib I built in WDEP2, I'd get some weird errors about missing external symbols related to PLATFORM_hid_enumerate and SDL_IsXInputDevice.. In the end I got it to work, but it seems I had to disable SDL_XINPUT, SDL_HIDAPI and SDL_HIDAPI_JOYSTICK to get the static library to work with WDEP2.

But anyway, today I got the code from the git and I see that pretty much just works (tm). I saw that you already took care of the Brain selection thing. Anyway, I want to look into the whole sprite scaling thing RobJ mentioned...

Edit: D'oh! I just now saw your post from a couple of days ago where you literally said you implemented the Brain thing.