Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)
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Regarding the Lantern Shadow sprite and Charlie's Legacy, we planted them in the editor deliberately. They are easy to move/delete when we want to modify the screen, and we can set the depth dot to ridiculously low values so they stay under all sprites in the editor but get reset to max in-game via script.
It also clearly defines dark areas. Or hides stuff we don't want cheaters to find by map-editor diving.
It also clearly defines dark areas. Or hides stuff we don't want cheaters to find by map-editor diving.