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Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)

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December 8th 2022, 03:44 PM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
By the way, RW, since you're here and willing to make slight changes, I wanted to mentions something. I was talking with Robj on discord the other day, and he brought up two issues, dunno if you two talked about them or not, but I figured I'd mention them here too. I quote exactly as he phrased it:

>One of the things I don't like about windinkedit plus 2 is you can't set a fake brain number. You can't manually input your own brain value cause it's a drop down menu forcing you to choose a valid brain number from 1 - 17.
Fake brains are incredibly useful. I used them heaps in Charlie. They can be set via scripting, but sometimes you want the fake brain to be able to be detected instantly on screen entry before anything visual takes place. So for this I had to use FreeDinkEdit since that allows you to input any number for the brain.


>Also windinkeditplus calculates sprite sizes incorrectly or something, or rather the location they should be when the size is different. If you shrink a sprite down and place it in the editor, and then look at it in the game, it's in a different position than the location represented in the editor. I'm not sure how it's supposed to be handled, but windinkeditplus definitely has it wrong.

Also, I have a slight suggestion of my own.

You might know how in DMODs that feature "lanterns", a HUGE pitch black sprite is used with some transparent area in the middle, and that just follows Dink around when he walks.

Anyway, I have no idea how Rob and others handle it, but I find them very annoying in the editor, since they cover the whole screen. So my idea was, if you could add a hotkey / toggle options in tools, that when activated, hides sprites with a user defined sprite sequence ID (defined by a text field in the options window). That way, when editing a screen with a "darkness" sprite, you could just toggle that off to make changes to that screen.