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Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)

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December 8th 2022, 07:31 AM
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RW
Peasant He/Him Romania
Thankfully, my brain is rewritable. 
Ok, I was able to find and fix the stuff you brought up so far.

The four "ERROR:" lines are not actually an error. I see them too, they come from SDL's internals, everything seems to be working anyway, so I don't care.

Loading spy13 was crashing because it was failing, and failure to load the dmod was crashing because of the accursed Windows message loop and all the devils who made me shove MFC and SDL together!!
Ahem. I fixed it, I think. Maybe.

Loading spy13 was failing because it has a hard.dat that doesn't include the last 128 garbage bytes at the end. Based on what Robj is saying, I presume this is FreeDinkedit's work? I made WDE+2 not look for those unused bytes, but I'll let you folks try out other FreeDinkedited dmods to see if this fixed all of them or not.

I had no problem loading Milderr, but I did find a crash in it when picking up a specific kind of sprite. I made a fix.

I also found and fixed the crash that happened when rendering the minimap of some dmods.

Pls take the updated beta version from here and lmk what new issues you find in it.