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Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)

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December 7th 2022, 08:58 AM
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RW
Peasant He/Him Romania
Thankfully, my brain is rewritable. 
Oh hi.

Let me spoil the miracle: y'all can thank drone1400 for this one. He contacted me over email in August, asking if I still had the sources for WDE+2. So I patched them up a bit, and now here they are!

Although it is mentioned in the description too, I think it's worth repeating the fact that I've also put the entire history of the WDE+2 source code into a git repo at https://gitlab.com/rudolfwg/wdep2 in case anyone is interested in that for some reason.

If you do end up messing with the code, here's a small historical note for you. I worked on this at 3 distinct points in my life. In 2011/2012 I was a complete C++ noob, and because I came from a C and C# background, lots of stuff I did might make you question my sanity. In 2016 I was a complete C++ addict, and in the code I wrote in that period you'll find some advanced C++ trickery that might make the "modern C++" fanboys wet their panties, but will definitely induce nausea in anyone else. Finally, in 2022 (aka just now), I concentrated on fixing the biggest problems I could think of, but had no time or desire to make structural improvements to the code.

Fair warning! This is still the same old clunky WDE we all love/hate. It will probably still crash and corrupt your files, so do keep backups while working on a dmod. If you find things that don't work, or notice that some action causes a crash, feel free to post about it here (or post an issue on the gitlab, if you really want to). I can't promise I'll fix any of it, but in case I don't, someone else should now be able to.

Happy dmodding!

PS
Robj, could you edit the release notes of the executable so the bullet points don't all wash together onto one line? Take a look at the older versions and you'll see what I mean.