Reply to Re: YeOldeDink 0.1: A Freedink Fork
If you don't have an account, just leave the password field blank.
Coming in 0.3:
- Added sysinfo window
- Expanded audio control window
- added a slow mode
- added controller rumble when hurt
- pressing Tab increases speed only in normal mode
- Added a speed menu to debug mode
- Added "play_mod_order(int order)" to DinkC allowing basic tracker module control. Requires SDL Mixer 2.6 and up.
- SoundFonts also seem to work now, at least on macOS.
I've also turned my interest to YeoldeDinkEdit, or Yedit for short, which will have the same sort of interface, as well as PNG support. So far I have managed to squash a few bugs relating to being unable to place sprites or tiles properly if you should happen to create your own MAP.DAT from scratch(er) with an empty file. Will probably get a release when it has enough features. Please list your current FreeDinkEdit gripes below if you should have any.
Screenshot 1
Screenshot 2
- Added sysinfo window
- Expanded audio control window
- added a slow mode
- added controller rumble when hurt
- pressing Tab increases speed only in normal mode
- Added a speed menu to debug mode
- Added "play_mod_order(int order)" to DinkC allowing basic tracker module control. Requires SDL Mixer 2.6 and up.
- SoundFonts also seem to work now, at least on macOS.
I've also turned my interest to YeoldeDinkEdit, or Yedit for short, which will have the same sort of interface, as well as PNG support. So far I have managed to squash a few bugs relating to being unable to place sprites or tiles properly if you should happen to create your own MAP.DAT from scratch(er) with an empty file. Will probably get a release when it has enough features. Please list your current FreeDinkEdit gripes below if you should have any.
Screenshot 1
Screenshot 2