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Reply to Re: YeOldeDink 0.1: A Freedink Fork

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November 11th 2022, 12:58 AM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
Oh! You are correct! That was it!

Edit: Oh, I found out why I couldn't click things fullscreen. It seems, due to the aspect ratio being different, the cursor positions get fugged. I think without the -t flag the cursor image wasn't rendering. The windows cursor position that interacts with the Dear Imgui elements is in one place, and the in-game cursor is in a different place. When you keep it in windowed mode at 4:3 it's fine.

But this is so weird... It probably has to do with how freedink itself handles cursor tracking... When i move the winodws cursor way to the right, the in-game cursor gets clamped to the right. You'd expect it to move left immediately as i move left, but no, I have to move the cursor about halfway on the screen until the in-game cursor starts moving left!

Edit2: I found a bug you might be interested in. If i put some Dear Imgui window behind the "Debug mode enabled" info overlay, and accidentally click on the overlay, it goes on top over the window and i can't click the window at all anymore. It seems it resolves itself if i toggle debug mode on and off though.

PS: I had another suggestion i forgot to mention, a hardness view toggle would probably be useful too. Something like alt-h, toggling drawing the hardness like in the editor.