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Reply to Re: Dink Smallwood HD V1.97 Beta test

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August 3rd 2022, 02:19 PM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Hi Seth. Thanks for adding that.
2 things.

1. The about screen still says the script version is "110" not "111". Although the command does return 111, it's just the about page showing the wrong one.

2. I think the script loading speed up thing took a hit in this build somehow? Push and Pull and tile puzzle gone back to being laggy.

If it's to do with the Reworked dinkc to use much less stack memory, for android, and there's no other alternative, would it be possible to have it work as it did before if it's detected running on non-android platform? I dunno if that's possible.. I mean, even though it's laggy on android, it would still be complet-able(with patience.. the lag is real), but if the PC folks don't have to take that performance hit, since windows is capable of handling it as it was before, that'd be the best of both worlds... otherwise, it's back to the original issue of lagginess with the complex stuff, so I do hope this can be fixed