Reply to Re: A script that runs on launch(but not on restart_game)
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Actually I think Magicman used a similar technique to this to get some of the stuff in "WAITWUT" to work.
Although in my testing init lines didn't carry across after restart_game(), if there was a set_sprite_info like for the frame in dink.ini... the dink.ini line would take priority.
Although in my testing init lines didn't carry across after restart_game(), if there was a set_sprite_info like for the frame in dink.ini... the dink.ini line would take priority.