Reply to Re: DinkC Reference Guide Now Available
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If anyone finds any bugs or errors with the website itself, message Kyle.
For any edits to the actual documentation, you can make a pull request on the github, or if you prefer just message one of us and we can add it for you.
So far since posting, several typos have been corrected, and also I have added some more information to the hurt() function, which shows how it behaves when called at the same time as damage caused by other attacks (the Dink engine treats it all as one attack, and shows one damage text sprite with all damage factored in). There is an example there of how to leverage this to add a "critical hit" chance to any attack as well.
For any edits to the actual documentation, you can make a pull request on the github, or if you prefer just message one of us and we can add it for you.
So far since posting, several typos have been corrected, and also I have added some more information to the hurt() function, which shows how it behaves when called at the same time as damage caused by other attacks (the Dink engine treats it all as one attack, and shows one damage text sprite with all damage factored in). There is an example there of how to leverage this to add a "critical hit" chance to any attack as well.