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Reply to Re: Help me Revise the DinkC reference.

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August 27th 2021, 11:22 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
Robj:
Are you aware of any solutions to the apparent problem of neither draw_hard_sprite(int active_sprite) nor draw_hard_map() causing a change in hardness on a particular sprite that you have used sp_hard(int active_sprite, 1) on?

It seems to me that sometimes a sprite that I want to make disappear using sp_nodraw(int active_sprite, 1) and then have no hardness using sp_nodraw(int active_sprite, 1) on will not loose it's hardness, no matter what I do. But, if Dink leaves the screen and comes back, then the hardness change has taken place.

Is this an occasional problem for others or am I just doing something wrong?