Reply to Re: Dev Thread: Dink3D (Unity Project)
If you don't have an account, just leave the password field blank.
It's not really based on any particular version of Dink. It's just a 3D recreation of the original game's map/graphics along with all the necessary Unity scripting to get the game to function similar to original Dink.
Unity is able to export games to run in a browser, which is likely what I'll do for the rough demo. Then later on whenever the project gets finished I'm thinking I'll release a completed browser version along with some desktop versions built for Windows, Linux and Mac
As for a progress update, I finally have a definitive list of things to fix/polish etc. before the demo is ready to release, which is always a good sign. Still hesitant to put a date on it in case something turns into more of a headache than I'm assuming, but progress seems to be pretty good so far
Unity is able to export games to run in a browser, which is likely what I'll do for the rough demo. Then later on whenever the project gets finished I'm thinking I'll release a completed browser version along with some desktop versions built for Windows, Linux and Mac
As for a progress update, I finally have a definitive list of things to fix/polish etc. before the demo is ready to release, which is always a good sign. Still hesitant to put a date on it in case something turns into more of a headache than I'm assuming, but progress seems to be pretty good so far