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February 20th 2021, 06:00 AM
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Gidon147
Ghost They/Them
 
Okay, thank you very much for the help, the sprite Download was very helpful!

I have solved my problem with the game looking incomplete when opened in WinDinkEdit... by finding out what "Vision" means.
Turns out it was all there all along! A little bit embarassing, really. But also, liberating, as i can now finally begin to get into modding the game.

So, what I want to do is work with what is already there, and build up upon that to keep the original Dink experience as authentic as possible.

I have brainstormed Ideas for possible changes/additions, based on my childhood experience and my recent re-experience of the Game,a nd also what seems feasible to do without too much code-wizardry:

1) More World and NPC Interactions, Sidequests

While the first third of the game (Stonebrook, the Martridge arc, Terris) had a lot going on in terms of player freedom and choice, the roleplaying aspect of the game really falls off after that. I want more opportunities like killing a grandma's duck, beating up my aunt's abusive husband, hoooking up with the neighbor's daughter, etc.

I want to be able to side with the ducks in windemere, kill the people on Dragon Island to give the dragon's their home back, stuff like this.

Basically, giving each village and Story Arc more things to do, adding more sidequests, rewards, opportunities to spend money, etc. will already make the game longer, livelier and richer.

2) World Sim

There is a slight hint of World Simulation already in place, which can be easily expanded upon:
Random encounters like the traveller and the hunter are already scripted in, waiting to be expanded upon with minimal script knowledge. monster Attacks, random events, travelling merchants selling/buying rare items, it is literally just a few variables and conditions away. Honestly, even things like bandits attacking a traveller, in which you can either save the traveller or side with the bandits to get them on your side and unlock new quests, seems not even very hard to do when i look at all these scripts. Think of the event when you save tthat blue dude from the Cast Knights. I want much more of this happening in the game, with menaingful consequences even.

3) A better progression system

Its so simple. Just give Dink 3 Points to spend per level up instead of 1, make the EXP curve less steep (not sure if that's possible, but if not i'd just dump the standard one for another arbitrary variable), add a smith somewhere who cna upgrade your weapons, and make martridge able to upgrade your spells. It is objectively not one of the hard things to do with the game, the framework for it is all in the game already.
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Of course, talking about all this is the easiest part of all, and I know how Ideas like these go. But if I can do a SMIDGEON of ANYTHING of the above to the game, add one or two things, it would already be a win for me.

Do you have any ideas? What would you like to see in an Expanded Dink Smallwood base game? Which kind of cheese would YOU prefer on a finished moldy Seth Sandwich?

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Also, I would like to register to the forum so i can have a real account, but i somehow don't get any confirmation e-mail. Can someone help me with that?