Reply to Re: A "high-score" based Dmod
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Sorry to double-post...
Here's the progress with the said dmod.
I'm still altering the monster's sp_speed, and the sp_timing in relation to Dink's walking speed. The random traps spawn correctly, the monster can walk over hardness. Some traps can slow you down or damage you, and still working on a fireball shooting trap. Made a temporary speed boost spell, so you can dodge the monster when it gets too close
The objective is to survive the locked screen while looking for the switch you need to unlock the screen.
I tried playing it without the traps first... and man, it's so difficult!
Here's the progress with the said dmod.
I'm still altering the monster's sp_speed, and the sp_timing in relation to Dink's walking speed. The random traps spawn correctly, the monster can walk over hardness. Some traps can slow you down or damage you, and still working on a fireball shooting trap. Made a temporary speed boost spell, so you can dodge the monster when it gets too close
The objective is to survive the locked screen while looking for the switch you need to unlock the screen.
I tried playing it without the traps first... and man, it's so difficult!