Reply to Re: dink rts dev thread
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Dunno about the key scripts in freedink but sp_custom is just a way of storing some values for a sprite (it doesn't actually do anything as such)
Example from the DinkC Reference:
Example from the DinkC Reference:
// Place '1' in the 'Pie' key sp_custom("Pie", ¤t_sprite, 1); // Place '0' in the 'Cake' key sp_custom("Cake", ¤t_sprite, 0); // Get the values int &pie = sp_custom("Pie", ¤t_sprite, -1); int &cake = sp_custom("Pie", ¤t_sprite, -1); // Dink will say "1 - 0" say("&pie - &cake", 1);