Reply to Re: New D-Mod: Crowns of Stone
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@toof:
CertainlyCertainly
This happens at the cave after you kill a small blue bonca (screen 160)
Operating system: Wintendo 10
DFarc v3 (uses freedink to load mods)
true color: on
Thanks for bringing this to my attention.
Okay, once I saw that image on your google drive, I knew what you meant by the text being "messed up". I'd heard of this problem before with some versions of the Dink engine. Some versions of the Dink engine allow text to look (relatively) normal if the screen has been changed due to a "fade_down()" call. Other versions of the Dink engine seems to show only some of the pixels of the text, making it impossible to read.
I think I made a change that should correct the problem for us, but I am not really able to test it.
Please download and install this small patch into the crwnston/story/ directory. If that is not something you can readily do, you should be able to use this rebuilt dmod file that I have made available instead.
If you are able to verify the fix, then I will upload the above mentioned dmod build to the DN.
If this fix does not address the problem then I'm not yet sure what I'll do. :-}
Thanks for your help.
CertainlyCertainly
This happens at the cave after you kill a small blue bonca (screen 160)
Operating system: Wintendo 10
DFarc v3 (uses freedink to load mods)
true color: on
Thanks for bringing this to my attention.
Okay, once I saw that image on your google drive, I knew what you meant by the text being "messed up". I'd heard of this problem before with some versions of the Dink engine. Some versions of the Dink engine allow text to look (relatively) normal if the screen has been changed due to a "fade_down()" call. Other versions of the Dink engine seems to show only some of the pixels of the text, making it impossible to read.
I think I made a change that should correct the problem for us, but I am not really able to test it.
Please download and install this small patch into the crwnston/story/ directory. If that is not something you can readily do, you should be able to use this rebuilt dmod file that I have made available instead.
If you are able to verify the fix, then I will upload the above mentioned dmod build to the DN.
If this fix does not address the problem then I'm not yet sure what I'll do. :-}
Thanks for your help.