Reply to Re: Dev Thread: Dink3D (Unity Project)
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Cheers SlipDink, I'll take a look. Sent you a message Bluedy
It's definitely not going to be as simple as DinkC and WinDinkEdit were, although with a little determination I'm sure those who are interested will be able to make use of it. As a little example, the choice menus I've got at the moment currently work surface-level like this.
It's definitely not going to be as simple as DinkC and WinDinkEdit were, although with a little determination I'm sure those who are interested will be able to make use of it. As a little example, the choice menus I've got at the moment currently work surface-level like this.
dinkBrain.Freeze();
selfBrain.Freeze();
string[] choices = new string[6];
choices[0] = "Ask about pig feeding";
choices[1] = "Ask about your father";
choices[2] = "Get info about the village";
choices[3] = "Get angry for no reason";
if(GLOBAL.Game.pigStory == 2) choices[4] = "Tell her you fed the pigs";
choices[5] = "Leave";
dink.Choice = -1;
while (dink.Choice != 5)
{
yield return StartCoroutine(dink.ChoiceMenu("What do you want to say?", choices));
if (dink.Choice == 0)
{
//Ask about pig feeding
}
//All choices except Leave go inside the while loop
}
dinkBrain.Unfreeze();
selfBrain.Unfreeze();







