Reply to Re: Dev Thread: Dink3D (Unity Project)
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Cheers SlipDink, I'll take a look. Sent you a message Bluedy
It's definitely not going to be as simple as DinkC and WinDinkEdit were, although with a little determination I'm sure those who are interested will be able to make use of it. As a little example, the choice menus I've got at the moment currently work surface-level like this.
It's definitely not going to be as simple as DinkC and WinDinkEdit were, although with a little determination I'm sure those who are interested will be able to make use of it. As a little example, the choice menus I've got at the moment currently work surface-level like this.
dinkBrain.Freeze(); selfBrain.Freeze(); string[] choices = new string[6]; choices[0] = "Ask about pig feeding"; choices[1] = "Ask about your father"; choices[2] = "Get info about the village"; choices[3] = "Get angry for no reason"; if(GLOBAL.Game.pigStory == 2) choices[4] = "Tell her you fed the pigs"; choices[5] = "Leave"; dink.Choice = -1; while (dink.Choice != 5) { yield return StartCoroutine(dink.ChoiceMenu("What do you want to say?", choices)); if (dink.Choice == 0) { //Ask about pig feeding } //All choices except Leave go inside the while loop } dinkBrain.Unfreeze(); selfBrain.Unfreeze();