Reply to Re: Silberfarben's Dmod
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The story seems to have promise. But you might want to tackle something less ambitious as your first dmod.
~I plan to make every common sprite(even grass) examinable. the talk message will change with the music playing at that moment. The music will change with the story line. I have an idea on how to do this, but if someone has a clear knowledge how, please tell me.
That would require some moderately clever scripting. I can explain how I would do that in more detail later if you wish. But it means that every screen that requires a midi will need to launch the same script (perhaps music.c) that checks a global (probably &story) to determine what midi to play. The same variable can be used for a universal script (perhaps talkgras.c) to contain what the clumps of grass should say.
~I plan to make every common sprite(even grass) examinable. the talk message will change with the music playing at that moment. The music will change with the story line. I have an idea on how to do this, but if someone has a clear knowledge how, please tell me.
That would require some moderately clever scripting. I can explain how I would do that in more detail later if you wish. But it means that every screen that requires a midi will need to launch the same script (perhaps music.c) that checks a global (probably &story) to determine what midi to play. The same variable can be used for a universal script (perhaps talkgras.c) to contain what the clumps of grass should say.