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January 1st 2020, 12:59 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
The story seems to have promise. But you might want to tackle something less ambitious as your first dmod.

~I plan to make every common sprite(even grass) examinable. the talk message will change with the music playing at that moment. The music will change with the story line. I have an idea on how to do this, but if someone has a clear knowledge how, please tell me.

That would require some moderately clever scripting. I can explain how I would do that in more detail later if you wish. But it means that every screen that requires a midi will need to launch the same script (perhaps music.c) that checks a global (probably &story) to determine what midi to play. The same variable can be used for a universal script (perhaps talkgras.c) to contain what the clumps of grass should say.