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Reply to Re: Zippo does not work?

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October 30th 2019, 11:53 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
@ Angler:
Hi SlipDink!

Greetings Angler!

Removing active_when_started does not help. But switching sound on does.

Well, that is NOT what I would have expected! I think I will fix armzip.c (removing the &active_when_started line) and release a new version without that bug just in case it is a problem for others. As for your report that sound is necessary for things to work, I'll add that to the dmod.diz "6 NOTES ON PLAYING THIS GAME:" changing it to "7 NOTES ON PLAYING THIS GAME:". Thanks for sticking with me to get this resolved.

Thank you!

You are welcome.

BTW, I was also stuck with a locked screen with chests when wizard disappeared. Moved on by avoiding encounter.

Would this be the place where Dink found what he assumed was pirate treasure, where Martridge first meets Dink? How many chests were left on screen when Dink was stuck in a screenlock()? Dink must open them all before leaving this area.

Please verify (if at all possible) where and when you had this problem, (adding any details you can think of, no matter how apparently trivial) so that I can make sure that I try to fix this "stuck with a locked screen" issue (as well as make the change in armzip.c) in the next release of this dmod.


Thanks again for sticking with me on resolving these issues.