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Reply to Re: Petition to release Dink on Steam

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July 20th 2019, 07:26 AM
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Exzcimus
Peasant He/Him Philippines
Change is constant, but Constants do not change. 
This gives me an idea. <light bulb flashes> Change the combat system! The combat system in most dmods made are derived from the vanilla game. I saw some websites where DS can be downloaded, while reading the download comments, I encountered a post that said "the combat was so ducking simple". That could be a downfall factor of Dink's gameplay chemistry. Ive played a few of isometric zelda-like RPGs and dink's combat system was quite tasteless, I admit. And yes, everything is fast-paced right now and adaptable by the majority of the gamers (or let's say, less-intellected animals).

Besides, there are probably millions of possibilities and purposes of the dink engine. Maybe I'll be able to make an improved and sensational combat system in the near (just near enough) future.

Edit:

My frickin idea is 1/8th of an ass.