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Reply to Re: Dink RTS tech demo

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April 30th 2019, 12:19 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
well you still could have timers on each screen i guess, and randomize for a possible attack each tick. then, it's like "your base is under attack by <random enemy>" or "enemy you pissed off", so it ups a variable and when you get back to your thing, it checks for that variable and spawns some dudes.

so if it's just some random faction that attacks you, could just be a low chance on each screen per 1-3 seconds or something. or if it's one you've been pissing off, it's higher. could even make it higher the further away you are.