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January 21st 2019, 04:30 AM
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Peasant He/Him
I disagree. 
I guess the easy way, if not very precise nor an elegant one, would be to simply multiply the exp points set to the sprite with the &level variable, so you can advance faster through levels. You know... if a pillbug gives you 2 exp points, killing it on level one would give you 2 exp, on level two 4 exp, on level three 6 exp etc...