Reply to The Intro-duck-tion
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I'm really embarrassed to ask a question like this, after all these years
I need an intro. It's a blank screen with Dink invisible, and a guy talking (and I need a little fade up effect). I've edited start1.c file to point at intro.c, and I've deleted all that is needed from there.
The script so far:
Dink is invisible, but not frozen, and the guy, never shows up...
I need an intro. It's a blank screen with Dink invisible, and a guy talking (and I need a little fade up effect). I've edited start1.c file to point at intro.c, and I've deleted all that is needed from there.
The script so far:
void main( void ) { load_screen(); draw_screen(); sp_nodraw(1,1); preload_seq(343); freeze(1); fade_up(); int &narr = create_sprite(143,231,5,343,4); sp_base_walk(&narr, 370); sp_speed(&narr, 1); wait(1); freeze(&narr); wait(250); say_top("Erm...", &narr); //etc
Dink is invisible, but not frozen, and the guy, never shows up...