Reply to Re: Reconnecting and Reminiscing
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Thanks for the pointers liquid141.
Submitting a game there sounds like a shitload of problems, e.g.:
https://partner.steamgames.com/doc/gettingstarted/onboarding
https://partner.steamgames.com/doc/sdk/uploading/distributing_opensource
not to mention the censorship you mentioned, and all the agreements one has to sign:
https://partner.steamgames.com/documentation/sdk_access_agreement
https://store.steampowered.com/subscriber_agreement/#6
This is lot of work and money just to have a chance to be lost among all the other games there.
When we have an infrastructure such as the DN which has none of the above hassles, I believe that, in the Indie Dev spirit, we better stay independent.
I understand that it may be faster/easier to install Dink from Steam if you're already on Steam, though Dink is easy enough to install.
Just so I understand: could you just tell people interested by your screenshots to, well, install the game for free? Or would there be significant resistance?
Disclaimer: I'm struggling again with distros that prevent me from pushing a security update of my own package and I'd like to transform certain people into Dink ducks so I can righteously vent my frustration. I may be more disgusted by intermediaries than I already am naturally
P.S.: itch.io also just changed its terms of services without notice, with a "give us all rights on everything you send", now I'm even more pissed.
https://web.archive.org/web/20180518090028/https://itch.io/docs/legal/terms (simple and respectful)
https://itch.io/docs/legal/terms (long and ugly)
That being said, I'm still keen on the "D-Mod as stand-alone game" idea.
Submitting a game there sounds like a shitload of problems, e.g.:
https://partner.steamgames.com/doc/gettingstarted/onboarding
https://partner.steamgames.com/doc/sdk/uploading/distributing_opensource
not to mention the censorship you mentioned, and all the agreements one has to sign:
https://partner.steamgames.com/documentation/sdk_access_agreement
https://store.steampowered.com/subscriber_agreement/#6
This is lot of work and money just to have a chance to be lost among all the other games there.
When we have an infrastructure such as the DN which has none of the above hassles, I believe that, in the Indie Dev spirit, we better stay independent.
I understand that it may be faster/easier to install Dink from Steam if you're already on Steam, though Dink is easy enough to install.
Just so I understand: could you just tell people interested by your screenshots to, well, install the game for free? Or would there be significant resistance?
Disclaimer: I'm struggling again with distros that prevent me from pushing a security update of my own package and I'd like to transform certain people into Dink ducks so I can righteously vent my frustration. I may be more disgusted by intermediaries than I already am naturally
P.S.: itch.io also just changed its terms of services without notice, with a "give us all rights on everything you send", now I'm even more pissed.
https://web.archive.org/web/20180518090028/https://itch.io/docs/legal/terms (simple and respectful)
https://itch.io/docs/legal/terms (long and ugly)
That being said, I'm still keen on the "D-Mod as stand-alone game" idea.