Reply to Re: Developing with HD 1.89
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Freedink just uses SDL's image loading capabilities. They will autodetect the file type; it accepts almost everything.
This means that for copy_bmp_to_screen and show_bmp, you can just pass any non-bmp file and it will work.
Sprites are implicitly named *.bmp, so that's harder, but I think if you have a png file and rename it to bmp, it may also work for them; I'm not sure if SDL requires the filename to match the format.
This means that for copy_bmp_to_screen and show_bmp, you can just pass any non-bmp file and it will work.
Sprites are implicitly named *.bmp, so that's harder, but I think if you have a png file and rename it to bmp, it may also work for them; I'm not sure if SDL requires the filename to match the format.