Reply to Re: variables (reserved names?) and a question
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attach_script(1000) will last indefinitely. I think it only closes once you exit/reload the game(could be wrong).
Regardless, it's a good practice to always have a kill_this_task() at the end of a script that uses attach_script(1000);
Hmm, I don't know if you could use it to store variables efficiently. I suppose you could have a control sprite on each screen and use the persistent script to carry the values over from one screen to another. This way the persistent script would always be able to find and assign values to a consistent object. It seems like that would work.
Regardless, it's a good practice to always have a kill_this_task() at the end of a script that uses attach_script(1000);
Hmm, I don't know if you could use it to store variables efficiently. I suppose you could have a control sprite on each screen and use the persistent script to carry the values over from one screen to another. This way the persistent script would always be able to find and assign values to a consistent object. It seems like that would work.