Reply to Re: a work in progress: "All that GLITTERS"
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You were right in that I was not planning to make every script "at least twice as large" to accommodate the idea of a running score of moral choices and their impact on game play. I'm focusing more on the story itself.
On the other hand, it should become apparent to the player early on that there are a few key moral dimensions to some of the player decisions, and all of those decisions have substantial consequences. In fact, I would not be surprised to learn that players play through one way and then "go back" to an earlier saved game in order to profit from learning about the consequences of a decision.
Anyway, it is not as if I'm attempting to impart a serious ethical lesson. I'm just trying to add an interesting aspect to the game play that takes advantage of the fact that moral decisions are often complex in their consequences and that life is full of surprises.
Oh, and of course, I hope members of the DN enjoy it.
Thanks very much for your comments on the game!
On the other hand, it should become apparent to the player early on that there are a few key moral dimensions to some of the player decisions, and all of those decisions have substantial consequences. In fact, I would not be surprised to learn that players play through one way and then "go back" to an earlier saved game in order to profit from learning about the consequences of a decision.
Anyway, it is not as if I'm attempting to impart a serious ethical lesson. I'm just trying to add an interesting aspect to the game play that takes advantage of the fact that moral decisions are often complex in their consequences and that life is full of surprises.
Oh, and of course, I hope members of the DN enjoy it.
Thanks very much for your comments on the game!