Reply to Re: DinkHD 1.8.7 - Status Issues
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Yeah, the status bar drawing is because Dink HD has a fundamentally different way of updating the screen which causes the issues - the GL version starts with a blank screen every frame, where the original dink just draws on top of what was there. If I leave on status bar rendering I think it breaks certain other effects, so I have to be careful or I'll just oscillate between two different bugs.
What I should probably do is be rendering to an offscreen surface so I can properly emulate it, but unless I store the entire surface full state saves won't restore correctly in that case. Not sure the hassle is worth dealing with for now.
What I should probably do is be rendering to an offscreen surface so I can properly emulate it, but unless I store the entire surface full state saves won't restore correctly in that case. Not sure the hassle is worth dealing with for now.