Reply to Re: Are there any Dmods in production that we might see soon?
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> Well thanks for this tutorial but I already know everything you said
Oh, that's good news that you have some dmod making experience, or something like it at least. Sorry if I pointed out the obvious though.
> In any case, for starters, lets just keep this dmod with
> 2 characters to choose from. I think being able to play
> a dmod twice and get quite a different experience is
> something. Just a good guy and a bad guy. The good guy
> should be a knight, and the bad guy should be the blue
> guy.
So then they are both knights, eh? I guess that sort of leaves out the idea that they might don armor later in the game.
> I still dunno if Ill actually start working on this
> dmod, but if I do, I'll start a serious thread about it.
> That is, after making some tiny but significant progress
I see.
Oh, that's good news that you have some dmod making experience, or something like it at least. Sorry if I pointed out the obvious though.
> In any case, for starters, lets just keep this dmod with
> 2 characters to choose from. I think being able to play
> a dmod twice and get quite a different experience is
> something. Just a good guy and a bad guy. The good guy
> should be a knight, and the bad guy should be the blue
> guy.
So then they are both knights, eh? I guess that sort of leaves out the idea that they might don armor later in the game.
> I still dunno if Ill actually start working on this
> dmod, but if I do, I'll start a serious thread about it.
> That is, after making some tiny but significant progress
I see.