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April 3rd 2016, 05:18 AM
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phoenix
Ghost They/Them
 
Desert of sorrows:
Go right one screen and there is a yurt. Go right again and there is a second yurt. Enter it and talk to the woman. Her child is ill. You can help her by getting some medicine for him. Go back and enter the first yurt to get a key. Then back right a couple screens to a gate that you can enter with this key. go north then west until you find a small village of yurts. Find the medicine woman's yurt and talk to her. Find the storage yurt nearby and grab the medicine bag by touching it. Go south a few screens put of the main village along the eastern edge until you find an isolated yurt. Talk to the man in the bed. Get a spell from him that dispels a type a magical barrier. This is the spell that you need to get into the main desert oasis, and also the same spell you need to get into the fates inner sanctum. Go west and follow the ledges around until you come to a magic barrier. Go south into the oasis until you find stairs to an underground cavern. Walk over flowering cacti until the medicine bag is full. Now go back to the medicine woman's yurt and talk to her again. She gives you some tonic. Take it back to the woman with the sick boy and talk to her. Now you can leave the desert and head back into the shrine. Use the same spell that you used to get into the oasis to also get into the fates inner sanctum. After a cut-scene, a fate agrees to guide your raft. Now you can leave the shrine. Go east along the norther edge of Cloud Haven until you see a stone tower. Enter the tower and go to the top to talk to the wizard who will warp you back to the ground. Now the raft will take you to Thestle Island.

Thestle Island:
Explore the island. Somewhere there is a cave to enter but it is blocked by a grate. Here and there, you will see some rocky brown statues that you can hit. A small red light comes on. When you have hit all those (there are 5) the grate will disappear and you can enter there. Go below and work your way north and east and then north and west until you can go further underground. Make sure to find a key before going down the second stairs though. once you are down there, there will be a door to unlock, but you will need two more keys. So work your way south and east and then south again. Open a chest to get one key and then keep working your way west along the southern wall. Go down some stairs and talk to the dead dragon carcass king. He makes a vortex for you to enter into a new area. Here you need to find another key and a new weapon that you will be needing. So Find those. You will need to work your way east a fair ways, and then south and then southwest. The chest with the key is near the southwest of this area. You will need to work your way around a path to get there. In the middle south there is a secluded area with a house. Enter the house and go down stairs which leads to a tunnel and then go east and up some stairs into a new little area. Work your way around until you find the temple of the skull. Enter it and go downstairs. Explore down there until you find a chest with a magical throwing shield. This is a good ranged weapon. Now you can return through the vortex that leads back to the ddc king. Re-enter the main dungeon and work your way around to open the two locked doors. Go south until you see more stairs. Go down there. Go north, kill two slayers, then go north for a couple more screens. To your surprise, a vortex gets activated by the relic you found in the first temple. Enter the vortex. You are now in the Realm of the Imprisoned. Explore the area until you find this dungeon boss. You must defeat him and then you will finish the dmod.

Tough enemies?:

Stone guy:
Once he smashes through a wall, he slowly comes after you. At the same time, a red barrel begins moving around. Every time you hit this barrel, an explosion occurs through a hole in the center of the room. Lure the stone guy over this area (while avoiding it yourself) and hit the red barrel when the stone guy is near that hole. Repeat this until the stone guy is dead. Once he is dead, you can leave to the next area.

The Gold Knight: Probably the easiest way to beat this guy is to let the blaster get him. Just avoid the blaster's fireballs yourself! If you need more hearts, you can kill enemies that generate spontaneously from the red barrel in the middle of the room. If the blaster doesn't get him, you will have to hack away at will while staying out of range of his attacks. Above all, stay away from the blaster's fireballs. Be patient.

The wazzit:
It's a strange thing in the mystery shrine. It moves around and frequently a hole opens on top to eject a bomb that comes after you. Do NOT use your hyper boots here as the script is adjusted for that and it will only make it harder. The thing to remember is that whatever hurts you will also hurt the wazzit (including the bombs). When running from the bombs, use diagonals and go back and forth in the area around the wazzit so that when the bomb explodes, the wazzit will be injured. Just try to not get injured yourself. It may help to also drop some of your own bombs around the wazzit if you have any.

The final boss:
Before you go to fight this, make sure your Hellfire is armed and charged (it charges very slowly in this dmod. Make sure you have the herb boots from near where the dmod begins (by talking to that one large tree). As soon as you enter the screen, get into the position to hit it with hellfire. When the boss is hit, it will charge you for a while, which is why you need the fast boots. Stay away the best that you can and also be careful to avoid his lighting missiles. When he stops chasing you, equip the throwing shield and hit him several times in succession. When he gets near you, switch to the fast boots and get out of his way. Whenever hellfire is charged, use that. It shouldn't be too hard to kill him.