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December 20th 2014, 09:32 AM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
Well...motivation has been at an all time low because I've been pretty depressed trying to figure out where my life is going, or to be more accurate, where it isn't going. But I'm starting to work it out and finding where my true passions are. Sadly, they're not in game making/scripting, as I'm still really bad at it and really discouraged when I can't get something to work just right.

With that said, I have worked on a couple things in the last week or so. They're a few small things that will add variety to my D-mod.
-I've scripted a new type of classic Dink enemy that will keep you on your toes. Or freak you out. Either way, I win.
-A new, non-fire spell that successfully fails to burn down trees, but needs some fine tuning.
-A few new weapons have been scripted, and graphically work correctly
-I partially scripted another new enemy as well as a new puzzle sprite sequence, but both are unfinished and need major bug fixes
-A couple more ideas of gimmicks and quests that will be put into the game

In the grand scheme of things, this update is microscopic. With all these ideas I've come up with in the past few weeks, this is growing into one hell of an ambitious D-mod. The sheer size of everything has grown to a size far greater than my original concept of this D-mod and is slowly growing out of hand. Because of this, it will probably go the way of Necromancer, or The Dark Avilan, where it's in development for many years and never quite finished, or lost for all time. I really want to finish this but it will definitely take some time. I think in the next week I'll work on some simple quest scripting rather than this complex shit that's way over my head.

I apologize for using this topic more as a personal blog rather than a game development thread, but this is what's going on in my head lately and it's a constant struggle to find my motivation, but I'm working on it. I'm only human.