Reply to Re: Reductio ad Absurdum: The Hundred Trials
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If you're still looking for ideas on how to have enemies use different attacks, check out en-cnite.c in my Bored of the Rings dmod. The knights attack if &story <17 and are friendly if &story>=17. The type of knight is based on the floor they are on (which also controls the vision for the walls of the room). The sequence of the knight is also set on the &floorno. The strength of the knight is loosely based on the level of Dink, the higher the level, the stronger the knight. Direction of the knight is randomly picked. Take whatever you want.