Reply to Re: Crazy Old Tim Plays all the DMODs of 2002
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By the way, the spikies come with a neat little animation where they stop moving and fold up. How come so few DMODs use that as the death?
That was what I used for the spikes I put into Shadows of Death. You can see for yourself once I get around to uploading it, and then when you get around to the D-mods of 2014. Also, I like the spike enemies, I think they're pretty cool. They should be used in more D-mods.
Dink has to navigate a cave maze filled with tiny pillbugs. You have to stop and slowly, torturously chop them all down as you go. This is made worse by the fact that if you have to double back for some reason, they'll all be back! The maze is also infuriatingly huge and really tried my patience. Seriously, take a look at this. I'd like this one a lot more if you simply cut this segment out.
Duly noted. No annoying mazes in my D-mods.
Sneakily goes to delete his maze like areas.
And as always, great work Tim. Keep it up
That was what I used for the spikes I put into Shadows of Death. You can see for yourself once I get around to uploading it, and then when you get around to the D-mods of 2014. Also, I like the spike enemies, I think they're pretty cool. They should be used in more D-mods.
Dink has to navigate a cave maze filled with tiny pillbugs. You have to stop and slowly, torturously chop them all down as you go. This is made worse by the fact that if you have to double back for some reason, they'll all be back! The maze is also infuriatingly huge and really tried my patience. Seriously, take a look at this. I'd like this one a lot more if you simply cut this segment out.
Duly noted. No annoying mazes in my D-mods.
Sneakily goes to delete his maze like areas.
And as always, great work Tim. Keep it up