Reply to Re: Hard.dat tile stamping data
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Yes I saw your recommendation in that thread a while back regarding a map editor attempt. I've been referring to the structs in Dinkvar.h from 1.07 and Dinkvar.c in Freedink (which is nicely commented with offsets). Some of them are confusingly named and made up of sub-structs which complicates reading them, however.
It does make you wonder what was going to be in all those unused fields in Dink.dat though.
It does make you wonder what was going to be in all those unused fields in Dink.dat though.