Reply to Re: Hard.dat tile stamping data
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This is wrong. It's not very hard: if alt hardness is 0, the default hardness tile for that map tile is used (the one in the initial part of hard.dat). If it is anything else, it is a number from 1 to 800, which is a reference to the hardness tile that is used instead. That way, it is possible to use a map tile with other than its default hardness.