Reply to Hard.dat tile stamping data
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Hi everyone. Can someone with intimate knowledge of the engine please tell me where the data for stamping hard tiles onto map screen tiles is stored? Hard.dat appears to store the individual collision tiles themselves along with the index data which suggests it's in Map.dat but in WC's guide he says:
>No knows what the alt hardness really is (from my experience, I’ve never seen it used and it always NULL), so I would just ignore it.
Is he right about this or is this just more erroneous information?
>No knows what the alt hardness really is (from my experience, I’ve never seen it used and it always NULL), so I would just ignore it.
Is he right about this or is this just more erroneous information?