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December 20th 2013, 10:01 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
I'm currently rewriting the Dink scripting system in such a way that DinkC is just another scripting language to the Dink engine. In fact, if you wanted to, after I'm done, you could compile my version of Dink without DinkC support. Not sure that's ever a good idea, but that's how detached I want DinkC to be.

So, for those of you interested/following along, I have now completed this step. I can now compile Dink without DinkC support (rather crazy, and without the added Lua support, absolutely NOTHING happens when you start Dink), and DinkC is now just another script engine in the Dink engine.

This broke my initial proof-of-concept Lua support, which was to be expected. After all, the way I put the Lua support in was rather fragile and hacky.

Next up is to implement Lua support properly. We're getting somewhere fast.