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Reply to Re: Dink with Lua scripting

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December 17th 2013, 11:18 PM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
Very cool. I decided to go for preprocessing sane code into DinkC, because of compatibility. But I fully agree that using a real language would be better. I'm just not sure if people will download a new engine for it.