Reply to Re: Malachi the Jerk
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It's too bad I'm terrible at coming up with good ideas. Coming up with decent small mini-games that are at least somewhat original will likely not happen. And the main reason I haven't worked on my D-mod is that I'm just not motivated enough to put in like 3-5 days worth of effort into getting my first dungeon's puzzles working exactly the way I want them too. Because to do it, the scripts would get a lot more complicated than I want to put the effort into. I wish the move(&blah, #, #, 0); would work the way I want it to. The hard boxes are so iffy