Reply to Re: Malachi the Jerk
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@DinkKiller
Hehe, yeah it's possible to make a game feel too non-linear to the point where it feels like the main story doesn't matter. I know others will disagree, but Elder Scrolls games make me feel this way. As long as the main story still feels important and the side material is enjoyable to find and do, than it's probably a good balance.
My advice about the minigame you are thinking of? Scrap it. If it's that complicated, maybe you can make a separate DMOD out of it or something. But trying to put it in this DMOD will probably take too much time/ map spaces and it had better be one insanely good minigame to be worth that kind of time. I'd say your best bet is to try to think of a few simple minigames instead of 1 huge elaborate one, unless you can come up with a simpler easier way to implement your minigame idea or something.
Hehe, yeah it's possible to make a game feel too non-linear to the point where it feels like the main story doesn't matter. I know others will disagree, but Elder Scrolls games make me feel this way. As long as the main story still feels important and the side material is enjoyable to find and do, than it's probably a good balance.
My advice about the minigame you are thinking of? Scrap it. If it's that complicated, maybe you can make a separate DMOD out of it or something. But trying to put it in this DMOD will probably take too much time/ map spaces and it had better be one insanely good minigame to be worth that kind of time. I'd say your best bet is to try to think of a few simple minigames instead of 1 huge elaborate one, unless you can come up with a simpler easier way to implement your minigame idea or something.