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October 9th 2013, 06:26 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
Why can't you just set the object to be unable to move through hardness?

Right now, that's exactly what I have the sprites set to. But one problem I've encountered so far is that if you push the sprite into another sprite when they're already next to each other, it causes a bug where Dink can't move. And if I remove the freeze/unfreeze commands, a quick player could potentially break the puzzle and zoom around the moving rock or something and either trap themselves or skip the most of puzzle entirely. So it's a matter of finding the right commands for the script to work while still having the puzzle intact. I might have to try experiment with different ways of having the sprites move to get this to work the way I want it to. (I'm not a good programmer.) I'll figure this out in good time. And if I continue to struggle with it I can just come back to it at a later time and start working on the next area.

@Dack, this will be released eventually, but I still have over 2/3 of the game left to make.