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October 8th 2013, 03:06 AM
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metatarasal
Bard He/Him Netherlands
I object 
Mapping is overrated. Of course mapping is important, but gameplay and storytelling are at least as important. The most important thing about mapping is the lay-out and the hardness, decoration is just gravy.

Personally I absolutely love a good, immersive story for DMODs. Looking at how much I enjoy reading through your playthroughs I am very much looking forward to this.

Also, I find the screenshots looking pretty good actually. Different from how I would do it, but I wouldn't bother about it too much. Make sure you also focus on the your DMOD's gravy: Dialogue