Reply to Re: Malachi the Jerk
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You don't actually have to run into the sprite limit for a screen to look pretty.
That really depends on your definition of pretty But yeah, it's not necessary, but I for one wish that limit was 200 and not 98. You're right about the grass/tree stamping in AGAE though
Often times good mapping is also surprising the player with something new. In one of Robj's tutorials about clipping, he has some good examples of this, like a ledge on a mountain and some other stuff I don't remember.
That really depends on your definition of pretty But yeah, it's not necessary, but I for one wish that limit was 200 and not 98. You're right about the grass/tree stamping in AGAE though
Often times good mapping is also surprising the player with something new. In one of Robj's tutorials about clipping, he has some good examples of this, like a ledge on a mountain and some other stuff I don't remember.