Reply to Re: The Wishlist
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- sine and cosine functions for circular movement.
Yeah... along with other math functions. Like math_abs(), math_sin(), math_cos(), math_tan(), and so on.
And because sine and cosine are pretty useless with just integers, we'd probably need to add in a 'float' variable type as well.
- high-score for arcade-style things
This can already be done with the Dink engine using the existing save game format, with little trouble. It doesn't make much sense to add in more confusing redundancy.
Though... it would be nice to have a separate 'global' save file that could be used for high score saving and other misc. applications like saving preferences.
- So why not rewrite the savefile-format?
Because you'd have to be extra careful about backwards compatibility and such. But that shouldn't be too much of a problem; just have the new dink.exe detect the old format and convert it.
- Animated gif, instead of frames.
Um... no.
Yeah... along with other math functions. Like math_abs(), math_sin(), math_cos(), math_tan(), and so on.
And because sine and cosine are pretty useless with just integers, we'd probably need to add in a 'float' variable type as well.
- high-score for arcade-style things
This can already be done with the Dink engine using the existing save game format, with little trouble. It doesn't make much sense to add in more confusing redundancy.
Though... it would be nice to have a separate 'global' save file that could be used for high score saving and other misc. applications like saving preferences.
- So why not rewrite the savefile-format?
Because you'd have to be extra careful about backwards compatibility and such. But that shouldn't be too much of a problem; just have the new dink.exe detect the old format and convert it.
- Animated gif, instead of frames.
Um... no.