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July 12th 2003, 05:58 PM
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Alli, you can do that now, just with lots of globals.

Just have new globals for all the stats of the people, and have them change based on who you are playing at the time.

Or if you want them all out at the same time, you could even add an extra status bar thingy somewhere that displays it all, which yes, would probably be easier doing it with the source rather than scripting..

And this is going to be kinda a weird one, that'll probably only apply to me.. but..

In my dmod, I use MP, and the way I have it right now, a number (the same sprites as the str, def, and mag numbers) appears at the top part of the magic spell icon in the status bar. This works pretty well, it flashes a bit on screen scrolls, but otherwise it's perfect. The problem is, though, that it's scripted. Thus, there's always a script running, looping, checking your mp and making sure that the number it displays there is correct, and that it adds it if you change screens. This may be mean to slow computers, or if I just have too many things running all at the same time.

I guess the best way to do things like this would be to wait until there's a good organization of people working on the engine, and have someone add it in just for me? I guess everyone would have it then, if they wanted to use it, but probably wouldn't use it. I think that's the best method, anyway, everyone having the same engine, and upgrading it as new stuff is added..