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December 2nd 2012, 02:31 PM
anon.gif
shevek
Ghost They/Them
 
While playing this dmod, I had to edit the source to get past the old woman with her four stone giants (twice). After beating her, the giants die and she runs away. Then the script (heks2.c) does:

sp_hard(&blok, 1);
draw_hard_sprite(&blok);


At least on freedink, this does not result in the hardness being removed. AFAIK draw_hard_sprite() can only add hardness, but not remove it, and this result confirms that expectation. However, this makes the dmod unfinishable, which people must have noticed while testing. Does this work differently in regular Dink?