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November 2nd 2012, 05:52 AM
spike.gif
If you're running the script directly from start-1.c via spawn, add a wait(1) before you create the sprite. Creating a sprite directly after using the set_mode(2) command won't work, because the engine will draw the first screen only after it encounters some type of wait command. (So the sprite DOES get created, but it also gets instantly wiped out as the screen is drawn)

If that doesn't make any sense, read Someone's FIFO & Variables file.