Reply to Re: Bug in dmod or freedink
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I played around a little, and adding a preload_seq(444) in the beginning of the script fixes the problem, so it appears to be a problem with the sprite not being loaded into memory. (Remember the infamous disappearing NPC bug? )
Likewise, if you at any time encounter one of them cagey boxes on your playing session, the bug won't happen again until you quit to system and start the game again. (At least on 108)
Likewise, if you at any time encounter one of them cagey boxes on your playing session, the bug won't happen again until you quit to system and start the game again. (At least on 108)